A new tool called Power Smooth has been added. It is possible to subdivide models even to 100-200M. The subdivision of Surface mode meshes has been sped up significantly (5x at least, using the Res+ command). Auto UV Mapping. The quality of auto-mapping improved substantially, with much fewer islands created, a much lower length of seams, and better fitting over the texture.A Time-lapse Screen-Recording tool has been added, which records your work at a specified interval by smoothly moving the camera and then converting it to a video. You can add your own leaf types, sculpt the shape if needed, and export all this as an FBX file. The recently added Trees Generator tool now has the possibility to generate Leaves, also. You can rapidly step up and down the individual Subdivision levels and see your edits stored (throughout all levels) in the selected Sculpt Layer. 3DCoat will automatically create multiple intermediate levels in the process. The Retopo mesh can be used as the lowest Resolution (Subdivision) level. It fully supports Sculpt Layers, Displacement and even PBR Textures. We introduced a new system for a Multi-Resolution workflow. Enhancements to the Sketch tool make it more robust for quickly creating high-quality Hard Surface objects including better performance and stability.
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